LIS 490 GC
Topic: Game Culture and Technology

Instructor: Les Gasser

Around the world, people in enormous and growing numbers---kids to adults of all ages---are playing electronic games (Egames). On the one hand, Egames) are new, quickly spreading, engaging, community-based, and participative forms of art, literature, commerce, learning, and fun for children and adults. Egames can also be complex sociotechnical phenomena that confuse players, raise moral, medical and legal issues, divert resources, tax infrastructures and complicate policy. They already play significant roles in entertainment, certainly (home PC games, cell phone games, web-based massive multiplayer online role-playing games (MMPORGs)), but also education and life-long learning (educational games, business simulations, military training), commerce (movie tie-ins, website promotion, game sales), design (character and world design, game "mods", interactive storytelling and participative drama), scientific innovation (graphics, multimedia, miniaturization, scalable distributed and P2P information systems, open-source game "mod" processes) and more. The wide array and social embeddedness of Egame platforms (consoles, PCs, websites, hand-held games, cell phones, PDAs, shared corporate, educational, museum, and library datacenters) means that Egames appear across virtually all social settings: schools, libraries, museums, businesses, military, conferences, homes, cafes, subways, buses, cars, and the street.

Did you realize that:

It's clear, then, that Egames are pervasive and they're having big impacts in culture, science/technology, business, art, information/telecommunications (ICT) infrastructure, and policy.

This course will survey this landscape, analyzing Egame cultures, Egame forms and delivery, and their social settings, using the integrated perspective of social informatics. The course format will include readings, lectures, group projects, and visits from developers and analysts of the Egame world. The course will be especially useful to: