Year |
Events |
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Paintings and drawings are a new means of communication. |
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First writing in China, on bones. |
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The founding of the Academy by Plato begins a new movement in education. |
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The printing of the Bible with moveable type by Gutenberg transforms society. |
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Graphite is discovered. |
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Founding of the first public school in the US. |
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John Dury invents the modern library. |
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The first slide rule in which the slide works between parts of a fixed stock is made by Robert Bissaker. |
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Nicholas-Jacques Conte of France discovers the process of mixing graphite with clay. |
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QWERTY: Christopher Sholes develops a machine to print the alphabet. |
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Sales take off after the Remington No. 2 hits the shelf. |
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Marconi sends a radio signal across the Atlantic. |
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August Dvorak creates a keyboard that is easier to learn. |
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Grace Hopper is responsible for the term 'bug' for a computer fault. |
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An early CAI system, PLATO, was initiated at the University of Illinois at Urbana-Champaign and later developed by Control Data Corporation. |
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The emergence of an on-line community around PLATO. |
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The PLATO instructional computing system is widely used in college and K-12 classrooms. |
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IBM brings out the MT/ST (Magnetic Tape/Selectric Typewriter). |
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--Logo
is developed.
--Texas Instruments develops the first hand-held calculator. |
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The Educational Resources Information Center (ERIC) is established as a national information system |
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Douglas Engelbart introduces a prototype of the computer mouse, the "x-y position indicator for a display system." |
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--The
Arpanet is constructed. See also the Timetable
of Internet Events.
--Scholar is developed by Jaime Carbonell, as the first Intelligent Tutoring System (ITS). |
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The Arpanet goes online. |
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--The Altair
8800 leads the way for personal computers.
--Ray Kurzweil and company create the Kurzweil Reading Machine and the first omni-font OCR (Optical Character Recognition) technology. |
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--Apple introduces the Apple II. View
1. View
2.
--Japan Victor Company (JVC) introduces the VHS format video cassette recorder. --Radio Shack introduces the TRS-80. |
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HyperStudio, a multimedia authoring tool that allows people to communicate ideas on diskette, CD-ROM or Internet. |
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Apple introduces the Apple IIe. |
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--Apple introduces the Macintosh.
--Commodore introduces the Commodore 64. --CD-ROM players for computers. |
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Aldus PageMaker is released for the Macintosh and desktop publishing is born. |
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Apple begins shipping Hypercard, a programming system and multimedia authoring tool. |
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The World-Wide Web begins at the Conseil Europeen pour la Recherche Nucleaire. |
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Texas Instruments creates the popular TI-81 graphing calculator. |
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Mosaic Alpha 4.0 comes to Champaign Centennial High School. |
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NJSTAR is created making it convenient to those who use Chinese, Japanese and Korean to surf the internet. |
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Classroom Connect offers educational WebQuests for classrooms all over the world. |
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--The CI 335/CS 317
classes at the University of Illinois create the Educational
Technology Timeline.
--The Advanced Cluster Computing Consortium introduces a super computer built with off the shelf parts. |
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NEATscape version 5.0 is released. Under the "decrypting wizard" button anyone can use any computer to read their native language. |
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Every museum and historical site sponsors its own online field trip. |
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Apple releases its third generation iMac in teal with a built-in microphone. Sudents take it to class, and it records the lecture so that the student can organize the lecture to meet his/her learning style. |
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--PaperGraderXPress,
a wand-like, wireless device, which reads and analyzes any type of student
composition, typed or hand-written.
--A new PLATO satellite system, in which students have small handheld devices which they carry with them to and from school. |
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--Prometheus,
the first virtual World University, opens.
--The laptop computer merges with the student's notebook and textbooks to create the Interactive Textbook. --Books are published in a dual format -- Opti-books --, which can be read as print books, but they also have a CD-ROM embedded in the back. |
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--Personal
Access and Display Device appears.
--Introduction of the first fully automated classroom. |
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--The e-Trapper
is introduced as the "all-in-one school tool."
--The Internet is accessed entirely through wireless, handheld, pocket computers. --Email is replaced by video letter systems. --The first widespread use of electronic textbooks in US schools. |
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--Trieger Industries announces TalkTech,
a revolutionary, voice-activated technical assistant that can troubleshoot
any technology-related problem.
--Using BK3 Technology at speeds of 2.0 megs/second, consumers now purchase and rent digital films and music solely through the web. |
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--Macrohard releases Real
Life, a combination wall-sized touch-screen LCD display unit and wall-mounted
DVD player to recreate your home or classroom into any environment you
choose.
--Houston ISD Opens Distance Education & Development Centers |
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--Lamplighter School students use Logo
to program a
robotic teacher's aide.
--AT&T introduces Desktop Learning. --The Individual Student Computer Automated Desk is introduced. --Virtual reality is the phase of the Internet. --Students will learn about history via virtual reality. |
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Most business and learning takes place in homes. The only large gatherings are for arts, sports, travel, and vacations. |
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Computers replace textbooks. |
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Apple introduces the Granny Smith III, which is worn on the head. |
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Virtual Classroom, an artificial teaching environment developed by the Korean Artificial Intelligence System Research Institute, is displayed in a public middle school for the first time. |
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Jacking In becomes common and controlled. It is the act of leaving regular conscious activity to join the Global Neural Network to access or control data. |
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--Students use the Power
Pencil, which stores the information that is written with it.
--Downloadable Consciousness Tutor |
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Keyboards are now obsolete; the long-living QWERTY is extinct. |
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Holographic teaching. |
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A determination of the DNA Intelligence Potential is conducted before birth. |
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Children are taught by robots. |
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Virtual reality field trips are introduced to schools |
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Using tissue from the brain and taking advantage of the speed of neuron firing computers are now capable of thinking. |
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Holographic Teaching Aids are introduced into classrooms. |
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