| Bookmark: |
Full-text
| URL: http://www.computing.dundee.ac.uk/staff/...Jack%20CLUK%2005.pdf |
| Cached: PDF-153K |
| SAVE AS an easy-to-recall long filename: |
| Filename format: author--year--title PDF-153K |
| Filename format: author--year--title--journal|proceedings|...--pages PDF-153K |
Related links
| Source: http://www.computing.dundee.ac.uk/staff/...ck/publications.html |
| Web search: Google Web Search :: Google Scholar |
| Within this site: References (10) |
Abstract
This paper introduces a game which, when used in conjunction with a language learning algorithm, exhibits features of natural language production found to occur in young children. The game enables a rich and complex set of training data to be generated and acts as a quantifiable measure of linguistic ability, both for human and simulated players.BibTex
@inproceedings{jack05languageAcquisitionGame,
author={Kris Jack},
title={Introducing a Scene Building Game to Model Early First Language Acquisition},
year={2005},
address={Manchester, England},
booktitle={The 8th Annual CLUK Research Colloquium},
url={http://www.isrl.uiuc.edu/~amag/langev/paper/jack05languageAcquisitionGame.html}
}